
Best Gaming Controllers for PC (2026): Hall-Effect, TMR, and the Right Layout
PC controllers in 2026 are split by two decisions you probably haven't made consciously yet, and one that most listings hide. The first is layout: Xbox-asymmetric (left stick top-left, D-pad bottom-left) or PlayStation-symmetric (both sticks at the bottom). The second is stick technology: potentiometer, Hall-Effect, or TMR. The hidden third is polling rate, which only matters if you're playing competitive FPS on a high-refresh display, but matters a lot when it does.
If you've replaced a controller in the last two years because the left stick started drifting on its own, you're in the market for Hall-Effect or TMR. If you've never had a controller drift on you, the standard first-party pad still works. Layout is a muscle-memory question, not a feature question. The five picks below cover every combination of those decisions, plus the paddle-and-polling tier most buyers don't need but a few should consider seriously.
Quick picks at a glance
Each pick works on Windows PC. Layout, stick technology, and polling rate are the load-bearing distinctions; paddles matter for competitive play, less so for casual.
Pick | Layout | Stick tech | Polling rate | Paddles | Buy |
|---|---|---|---|---|---|
Xbox-asymmetric | Potentiometer | Bluetooth standard | No | Check Price | |
Xbox-asymmetric | Hall-Effect (sticks + triggers) | 1000 Hz (2.4G) | L4/R4 remappable bumpers | Check Price | |
Xbox-asymmetric | Potentiometer (adjustable tension) | Bluetooth standard | Sold separately (Component Pack) | Check Price | |
Xbox-asymmetric | TMR | 8000 Hz (HyperSpeed 2.4G) | 6 remappable buttons | Check Price | |
PlayStation-symmetric | TMR (tension-adjustable) | Hyperlink 2 (~2.62 ms PC) | 4 rear paddles | Check Price |
- Layout
Xbox-asymmetric
- Stick tech
Potentiometer
- Polling rate
Bluetooth standard
- Paddles
No
- Buy
- Check Price
- Layout
Xbox-asymmetric
- Stick tech
Hall-Effect (sticks + triggers)
- Polling rate
1000 Hz (2.4G)
- Paddles
L4/R4 remappable bumpers
- Buy
- Check Price
- Layout
Xbox-asymmetric
- Stick tech
Potentiometer (adjustable tension)
- Polling rate
Bluetooth standard
- Paddles
Sold separately (Component Pack)
- Buy
- Check Price
- Layout
Xbox-asymmetric
- Stick tech
TMR
- Polling rate
8000 Hz (HyperSpeed 2.4G)
- Paddles
6 remappable buttons
- Buy
- Check Price
- Layout
PlayStation-symmetric
- Stick tech
TMR (tension-adjustable)
- Polling rate
Hyperlink 2 (~2.62 ms PC)
- Paddles
4 rear paddles
- Buy
- Check Price
How to pick a controller for PC
Four axes sort this category cleanly. Get the layout right first because your hands already know one. Get the stick technology right second because it determines whether you're buying once or every two years. Polling rate only matters at the top of the lineup, and paddles are a competitive-play question that splits buyers cleanly.
Layout: Xbox-asymmetric versus PlayStation-symmetric
The two conventions exist for muscle-memory reasons; neither is objectively better. Xbox-asymmetric puts the left stick top-left and the D-pad bottom-left, which is the convention Steam Input maps to by default. Every PC game built around controller input expects this layout out of the box. PlayStation-symmetric puts both sticks at the bottom of the pad, which is the layout DualShock and DualSense buyers know in their thumbs.
The practical decision: pick the layout your hands already know. Switching mid-life is genuinely painful for the first month of muscle re-mapping, and you don't get back what the muscle memory gave you for free. If you're shopping a first PC controller and your hands have no preference, default to Xbox-asymmetric because the Steam Input default saves you from per-game remapping work later.
Stick technology: potentiometer, Hall-Effect, and TMR
Potentiometer sticks (the historical default on every first-party controller) use physical contact between the stick and a resistor strip. Over time the contact surface wears down, and the wear shows up as drift, where the stick registers movement even when your thumb isn't on it. Microsoft's standard Xbox pad, the Xbox Elite Series 2, and Sony's DualSense all use potentiometer sticks. The drift window varies by usage; heavy players see it in two years, casual players in four.
Hall-Effect sticks use magnetic sensors instead of physical contact. There's no surface wear, no drift over normal lifespan, and the tech has trickled down from premium-tier pads several years ago to entry-tier pads in 2026. The 8BitDo Ultimate 2C uses Hall-Effect sticks AND Hall-Effect triggers (most cheaper pads only do sticks). If you've replaced two controllers in three years, Hall-Effect is the upgrade that breaks the cycle.
TMR (tunneling magnetoresistance) is the precision-grade successor to Hall-Effect. Same drift-free magnetic principle, finer angular resolution at the stick edges, and the tech is now shipping in consumer pads at the premium tier. The Razer Wolverine V3 Pro 8K PC and GuliKit TT MAX both use TMR. For most buyers the practical difference between Hall-Effect and TMR is small; for competitive FPS players at the high-skill tier, the finer angular resolution is genuinely useful.
Polling rate: what 1000 Hz and 8000 Hz actually mean
Polling rate is how often the controller reports stick and button state to the PC. The Xbox standard runs around 250 Hz over Bluetooth and roughly 125 Hz over USB historically; that means input changes can wait up to 4 ms before the PC sees them. The 8BitDo Ultimate 2C and the standard Razer Wolverine V3 Pro both run 1000 Hz, which cuts the input window to 1 ms. The Razer Wolverine V3 Pro 8K PC runs 8000 Hz, which cuts the window to 0.125 ms.
Whether 8000 Hz justifies itself depends on what display you're playing on. At 144 Hz the frame-to-frame budget is roughly 7 ms, and a 1 ms input window is already smaller than the smallest practical frame time; the upgrade from 1000 Hz to 8000 Hz is mostly imperceptible. At 240 Hz or 360 Hz the math gets thinner, and the input-to-photon budget tightens enough that 8000 Hz starts showing up in measurable end-to-end latency. For a buyer pairing a controller with a high-refresh competitive monitor, see our companion Marvel Rivals monitors guide for displays in the relevant refresh tier.
Paddles, trigger locks, and remapping software
Paddles are extra inputs on the back of the controller that let you bind jump, crouch, or aim-down-sights to fingers that would otherwise have to leave the sticks to reach the face buttons. For competitive FPS play, paddles are a genuine advantage. For casual co-op or single-player games, they're features you'll never use. Trigger locks (the Xbox Elite Series 2 Core feature) reduce trigger travel so the trigger actuates faster, which matters for shooting precision in FPS games.
The Xbox Accessories app on Windows handles remapping for Microsoft's first-party pads (Xbox Wireless Controller, Elite Series 2, Elite Series 2 Core). Every third-party controller ships its own software (8BitDo's Ultimate Software, Razer Synapse, GuliKit's Controller Console). If you want the cleanest remapping workflow with no extra installs, stay inside Microsoft's ecosystem. If you're picking a third-party pad for stick technology or layout reasons, expect to install the manufacturer's software once and move on.
Best Overall: Xbox Wireless Controller (Carbon Black)
The standard Xbox Wireless Controller is the universal PC default. Every Steam game maps to it without per-game configuration, Bluetooth and USB-C cover any setup that the Xbox Wireless dongle path doesn't, and Microsoft's build quality is the benchmark in this category. The pad runs about 40 hours on two AA batteries (the rechargeable Play & Charge Kit is sold separately), the hybrid D-pad has the right tactile feel for fighting games and platformers, and the grip texture on the bumpers and back case is a real improvement over the older Xbox One generation. The Xbox Wireless Controller in Carbon Black is the canonical Microsoft SKU.
The buyers who should land here: anyone shopping a first PC controller, anyone who values "works on every game without setup" over stick durability, anyone who switches between an Xbox Series console and PC and wants the same pad on both. The Xbox Wireless connection (the proprietary RF that's separate from Bluetooth) is meaningfully lower-latency than Bluetooth, and the dongle costs little if you don't already have a Series console nearby.
Where it loses: potentiometer sticks. The standard Xbox pad has the same drift complaint every Xbox controller has had for the last several generations, and Microsoft has not yet shipped a Hall-Effect first-party pad. Heavy players see drift in the two-year window. There are no paddles, no trigger locks, and no high polling rate. AA batteries instead of an internal rechargeable pack is a historical Microsoft choice that still grates; the Play & Charge Kit is the workaround but it costs extra and you have to remember to buy it.
One variant guard worth flagging: third-party knockoff listings on Amazon use "Model 1914 Series S Controller" in their titles to surface against Microsoft's actual product. The Microsoft-fulfilled Carbon Black SKU is the right pick; the knockoff listings under similar-sounding model names are not.
Best Hall-Effect Budget: 8BitDo Ultimate 2C Wireless
The Ultimate 2C is what the budget controller tier looks like now that Hall-Effect has trickled down. Both thumbsticks and both triggers use Hall-Effect sensors, which means the pad won't drift for the practical lifetime of the device. 1000 Hz polling over the included 2.4G dongle puts it ahead of the standard Xbox Wireless Controller on the responsiveness axis. The L4 and L4 bumpers on the back are remappable in 8BitDo's Ultimate Software, which gives you something close to paddle functionality without the price step up to the Elite Series 2 Core. The 8BitDo Ultimate 2C Wireless is the wireless variant that hits the 1000 Hz claim.
The buyers who should land here: anyone who's already replaced one or two controllers to stick drift, anyone setting up a second pad for couch co-op, anyone buying a PC controller for a kid who's going to put real hours on it. The Ultimate 2C does what the standard Xbox pad does, then keeps doing it for several more years before the sticks fail.
Where it loses: the form factor is slightly smaller than a full-size Xbox pad, and adult hands with longer fingers sometimes find it cramped after long sessions. The L4 and L4 remappable bumpers aren't true rear paddles; they're remappable shoulder buttons in a different position, which works for some bindings and not others. Xbox-asymmetric layout only, so PlayStation-layout buyers should look elsewhere. Build quality is good for the tier but not Microsoft-rugged; the plastic shell reads inexpensive next to the standard Xbox pad in hand.
The Ultimate 2C ships in two sub-variants worth disambiguating. The wireless model (this pick) includes the 2.4G dongle that the 1000 Hz polling claim depends on. Bluetooth-only operation runs at standard Bluetooth rates. There's also a wired-only Ultimate 2C that skips the wireless feature entirely; for PC use the wireless version, which still supports wired operation when you want it. Don't confuse this with the original 8BitDo Ultimate (a different product line that used potentiometer sticks).
Best Pro-Tier with Paddles: Xbox Elite Series 2 Core
The Elite Series 2 Core is Microsoft's pro-tier pad without the full accessories package. Adjustable-tension thumbsticks let you dial stick resistance to your preference (three preset levels per stick), three-position trigger locks shorten trigger travel for faster ADS or fire actuation, the wrap-around rubberized grip is the most ergonomic Microsoft has shipped, and battery life lands around 40 hours on the internal rechargeable. The Xbox Accessories app on Windows handles remapping cleanly, with profile switching across multiple games. The Xbox Elite Series 2 Core in White is the standard SKU.
The buyers who should land here: competitive players who want paddles inside Microsoft's ecosystem and don't want to install third-party remapping software, FPS players who want trigger locks for shorter actuation, anyone who values first-party reliability for a controller they'll use heavily.
Where it loses: the Core variant does not include paddles in the box. The full Elite Series 2 (the non-Core version, a different SKU) ships with four paddles, a carrying case, and extra thumbsticks. The Core version skips all of that and Microsoft sells the Component Pack as a separate aftermarket purchase. This is the single most common returns reason on the Core SKU per Amazon reviews; buyers expect a complete pro setup, open the box, and find a controller that needs an additional purchase to unlock the feature they wanted. Budget for the Component Pack up front, or buy the non-Core Elite Series 2 once and skip the math entirely.
The other caveat: still potentiometer sticks. The Elite Series 2 has the same drift complaint the standard Xbox Wireless Controller has, and the adjustable tension does nothing to fix the underlying surface-wear issue. Reports from heavy players suggest the Elite Series 2's drift window is similar to or slightly worse than the standard pad's, which is uncomfortable at the price tier. Microsoft has not yet shipped a Hall-Effect Elite, and until they do, the Razer V3 Pro 8K and 8BitDo Ultimate 2C are the drift-free alternatives at different price points.
Best 8K / TMR Premium: Razer Wolverine V3 Pro 8K PC
The V3 Pro 8K PC is the ceiling pick on this list and the only pad here with TMR thumbsticks plus 8000 Hz polling. Razer's HyperSpeed Wireless connection over the included 2.4G dongle is what delivers the headline polling rate; Bluetooth operation runs at lower standard rates. Six remappable buttons (four back paddles plus two claw-grip bumpers) cover every binding a competitive FPS player needs, the fast triggers ship with adjustable travel, the thumbstick caps are swappable across three height profiles, and battery life lands around 36 hours on the internal rechargeable. The Razer Wolverine V3 Pro 8K is the PC-focused SKU.
The buyers who should land here: competitive FPS players on a 240 Hz or 360 Hz display where 8000 Hz polling actually shows up in measurable input-to-photon latency, long-tail buyers who'll keep one pad through five or more years of use and want the drift-free TMR sticks plus paddle ceiling in one purchase. For the rest of the build, our mid-range gaming PC build guide covers parts that pair with a serious peripherals tier.
Where it loses: premium pricing tier, which is overkill for casual co-op or single-player games where the polling rate ceiling is wasted. 8000 Hz buys you no measurable benefit at 60 Hz or 144 Hz display refresh rates. Xbox-asymmetric layout only, so PlayStation-layout buyers should default to the TT MAX below. The 8K polling claim depends on the dongle and the wired path; Bluetooth-only operation falls back to standard rates.
Variant trap worth being explicit about: Razer ships two distinct controllers under the "Wolverine V3 Pro" name. The standard Wolverine V3 Pro is Xbox-licensed (it carries the Microsoft auth chip), runs 1000 Hz polling, and uses standard potentiometer-style sticks. The Wolverine V3 Pro 8K PC (this pick) is PC-only, runs 8000 Hz polling, and uses TMR sticks. The two share most of their product photography and the listing titles are similar enough to confuse a quick Amazon glance. For PC competitive play, the V3 Pro 8K PC is the right pick; the standard V3 Pro is only the right pick if Xbox-licensing is a requirement.
Best PlayStation Layout for PC: GuliKit TT MAX
The TT MAX is the symmetric-layout pick on this list and the answer to a question first-party manufacturers haven't gotten around to answering. Sony's regular DualSense and DualSense Edge both use potentiometer sticks (the DualSense Edge has the same drift complaint as the regular DualSense), and no first-party PlayStation pad ships with both Hall-Effect or TMR sticks AND a paddle setup. The TT MAX delivers both, plus a symmetric stick layout that PlayStation buyers can pick up without re-learning their thumb positions. TMR joysticks support 720-degree tension adjustment in the GuliKit Controller Console, the triggers can switch between Hall-Effect analog and microswitch digital depending on game, four rear paddles cover the same binding cases the Elite Series 2 Core covers, and the Hyperlink 2 wireless mode hits about 2.62 ms latency on PC over the included dongle. The GuliKit TT MAX ships with the dongle, a multi-functional adapter, and the rear-paddle hardware in the box.
The buyers who should land here: PlayStation-layout buyers who can't switch to the Xbox-asymmetric layout but want drift-free sticks, Switch 2 dual-use buyers who want one pad that wakes both consoles (the TT MAX's Switch wake-up function works on Switch 1 and Switch 2), symmetric-layout players who want paddles in a form factor no first-party Sony pad provides. For input-device peers across other categories, our Valorant keyboards and mice guide covers the keyboard and mouse side of a competitive setup.
Where it loses: less brand-name recognition than DualSense or DualSense Edge, which can be a real concern for buyers who care about resale value or peer-group familiarity. The Controller Console software is more setup-heavy than the Xbox Accessories app's plug-and-play approach. The microswitch trigger mode is a niche feature that most buyers will never switch into. PlayStation-buyer reflex pulls toward the DualSense even with the drift caveat, and the TT MAX requires a buyer who's already accepted that they're shopping outside the first-party comfort zone.
GuliKit ships two near-identical pads: the TT MAX (this pick) and the smaller TT PRO. The TT MAX is the full-feature variant with four rear paddles plus the multi-functional adapter; the TT PRO trims to a smaller form factor with fewer paddles. Amazon listings for both are easy to confuse on a quick scan. The Hyperlink 2 low-latency mode is also dongle-dependent; Bluetooth-only operation runs at standard Bluetooth rates without the headline latency claim. For peripherals across the broader category, see the planned peripherals pillar guide.
At a glance
Full feature comparison across the five picks. Connectivity covers the wireless protocols each pad supports; battery life is manufacturer-claimed; the polling rate column reports the highest rate each pad supports on PC.
Pick | Layout | Stick tech | Polling rate | Paddles | Trigger locks | Connectivity | Battery life | Buy |
|---|---|---|---|---|---|---|---|---|
Xbox-asymmetric | Potentiometer | Bluetooth standard | No | No | Xbox Wireless, Bluetooth, USB-C | ~40 hr (2x AA) | Check Price | |
Xbox-asymmetric | Hall-Effect (sticks + triggers) | 1000 Hz (2.4G) | L4/R4 remappable bumpers | No | 2.4G dongle, Bluetooth, USB-C | ~25 hr | Check Price | |
Xbox-asymmetric | Potentiometer (adjustable tension) | Bluetooth standard | Sold separately | Three-position | Xbox Wireless, Bluetooth, USB-C | ~40 hr | Check Price | |
Xbox-asymmetric | TMR | 8000 Hz (HyperSpeed 2.4G) | 6 remappable (4 back + 2 bumpers) | Fast triggers (adjustable) | HyperSpeed 2.4G, Bluetooth, USB-C | ~36 hr | Check Price | |
PlayStation-symmetric | TMR (tension-adjustable) | Hyperlink 2 (~2.62 ms PC) | 4 rear paddles | Hall/microswitch dual mode | Hyperlink 2 dongle, Bluetooth, USB-C | Manufacturer-claimed long | Check Price |
- Layout
Xbox-asymmetric
- Stick tech
Potentiometer
- Polling rate
Bluetooth standard
- Paddles
No
- Trigger locks
No
- Connectivity
Xbox Wireless, Bluetooth, USB-C
- Battery life
~40 hr (2x AA)
- Buy
- Check Price
- Layout
Xbox-asymmetric
- Stick tech
Hall-Effect (sticks + triggers)
- Polling rate
1000 Hz (2.4G)
- Paddles
L4/R4 remappable bumpers
- Trigger locks
No
- Connectivity
2.4G dongle, Bluetooth, USB-C
- Battery life
~25 hr
- Buy
- Check Price
- Layout
Xbox-asymmetric
- Stick tech
Potentiometer (adjustable tension)
- Polling rate
Bluetooth standard
- Paddles
Sold separately
- Trigger locks
Three-position
- Connectivity
Xbox Wireless, Bluetooth, USB-C
- Battery life
~40 hr
- Buy
- Check Price
- Layout
Xbox-asymmetric
- Stick tech
TMR
- Polling rate
8000 Hz (HyperSpeed 2.4G)
- Paddles
6 remappable (4 back + 2 bumpers)
- Trigger locks
Fast triggers (adjustable)
- Connectivity
HyperSpeed 2.4G, Bluetooth, USB-C
- Battery life
~36 hr
- Buy
- Check Price
- Layout
PlayStation-symmetric
- Stick tech
TMR (tension-adjustable)
- Polling rate
Hyperlink 2 (~2.62 ms PC)
- Paddles
4 rear paddles
- Trigger locks
Hall/microswitch dual mode
- Connectivity
Hyperlink 2 dongle, Bluetooth, USB-C
- Battery life
Manufacturer-claimed long
- Buy
- Check Price
FAQ
What's the difference between Hall-Effect and TMR thumbsticks, and which lasts longer?
Both are magnetic, contactless stick technologies that don't suffer the surface-wear drift problem potentiometer sticks have. Hall-Effect uses Hall-Effect sensors to read magnetic field strength; TMR uses tunneling magnetoresistance for finer angular resolution at the stick edges. Practical lifetime is similar for both (the magnetic principle is what eliminates drift), and both should last several years longer than potentiometer sticks under normal use. The 8BitDo Ultimate 2C uses Hall-Effect; the Razer Wolverine V3 Pro 8K and GuliKit TT MAX use TMR. For most buyers the difference between the two is small; for competitive FPS players at the high-skill tier, TMR's finer resolution at stick edges is genuinely useful.
Will any Xbox controller work on Steam, or do I need a Steam Input compatible model?
Every Xbox controller (and every third-party pad that emulates an Xbox controller via XInput) works on Steam out of the box. Steam Input is enabled by default for Xbox controllers, and the only configuration you'll see is per-game button remapping if you want it. For PlayStation pads (DualSense, DualShock 4), Steam Input handles them through a separate compatibility layer that works in most games but occasionally requires per-game tweaks. Third-party pads like the GuliKit TT MAX support both XInput (Xbox emulation) and DirectInput modes; for the cleanest Steam experience, set them to XInput in the manufacturer software.
Do I really need 8000 Hz polling for PC gaming?
Probably not, unless you're playing competitive FPS on a 240 Hz or 360 Hz display. Polling rate determines how often the controller reports its state to the PC, and the input-to-photon latency budget only gets tight enough for 8000 Hz to matter at high display refresh rates. At 60 Hz or 144 Hz, the frame budget is wider than the input window even at 1000 Hz polling, and the upgrade from 1000 Hz to 8000 Hz is mostly imperceptible. If you're pairing the controller with a high-refresh monitor for competitive Marvel Rivals or Counter-Strike 2, 8000 Hz has measurable benefits; otherwise the 1000 Hz tier (8BitDo Ultimate 2C, standard V3 Pro) is the better value.
Is the DualSense Edge worth it on PC, or should I get a third-party PlayStation-layout controller?
The DualSense Edge is the brand-recognized answer for "PlayStation layout on PC with paddles," but it uses the same potentiometer sticks the regular DualSense ships with, which means the same drift complaint applies. For buyers who want symmetric layout plus paddles plus drift-free sticks, the GuliKit TT MAX (TMR sticks) is the better technical choice. The Edge wins on brand familiarity, accessory ecosystem (the Edge ships in a carrying case with replacement stick modules), and DualSense haptics on supported games. The TT MAX wins on stick longevity and total feature set at a lower price tier. For a console-cross-shopping buyer, the Edge is the safer pick; for a PC-only buyer who's already accepted shopping outside first-party, the TT MAX is the better value.
Wired or wireless: which is lower latency for competitive games?
Wired USB-C is usually slightly lower latency than wireless, but the gap has narrowed significantly with 2.4G dongles. Razer HyperSpeed Wireless and GuliKit Hyperlink 2 both hit sub-3 ms latency over their dongles, which is competitive with wired operation on most controllers. Bluetooth is the high-latency outlier; standard Bluetooth runs around 10 to 25 ms depending on the connection generation, which is enough to matter in competitive play. For tournament-grade reliability, wired USB-C is still the floor, but for everyday play a 2.4G dongle from any of the picks above is close enough that the wireless freedom is worth it.
Can I use one controller across PC, Xbox, and Switch?
Mostly yes for PC and Xbox if you pick a Microsoft first-party pad (Xbox Wireless Controller, Elite Series 2, Elite Series 2 Core) or an Xbox-licensed third-party. PC and Switch is trickier because Switch uses Nintendo's own protocol; the 8BitDo Ultimate 2C and GuliKit TT MAX both support Switch and Switch 2 through Bluetooth or their dongles. The full three-platform cross-compatibility (PC + Xbox + Switch) isn't available in a single pad today; the closest is the GuliKit TT MAX, which covers PC and Switch but not Xbox-licensed. If three-platform coverage is a hard requirement, you'll need two pads. For one-pad simplicity, pick the platform you play on most and buy the pad licensed for that ecosystem.
Bottom line: which controller should you buy for PC?
If you're buying your first PC controller and want zero setup friction, the Xbox Wireless Controller in Carbon Black is the call. If you've replaced two pads to stick drift already and want to break the cycle without spending premium money, the 8BitDo Ultimate 2C is the Hall-Effect upgrade at the budget tier. If you want paddles inside Microsoft's ecosystem with the Xbox Accessories app workflow, the Elite Series 2 Core is the pick (add the Component Pack to your cart up front). If you're a competitive FPS player on a 240 Hz or 360 Hz display, the Razer Wolverine V3 Pro 8K PC is the only TMR-plus-8K pad on Amazon today. If you want the PlayStation symmetric layout on PC with no drift and paddles in one purchase, the GuliKit TT MAX is the symmetric answer first-party manufacturers haven't shipped. For most buyers, the Xbox Wireless Controller or the 8BitDo Ultimate 2C is where the decision lands.
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