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Best GPUs for F1 25 (2026): 5 Picks by Ray Tracing Tier
F1 25 has three different graphics requirements wearing one name. Fully maxed rasterization runs at high refresh on cards most players already own. Standard ray tracing moves the floor up to the upper midrange. Path tracing, the game's Ultra Max setting, needs an RTX 5080 class card just to hold 60 fps at 1080p with Quality upscaling.
So the useful question is not which card is fastest. It is which of those three modes you plan to leave switched on, because the answer changes what you should spend by a factor of four.
Our top pick: ASUS TUF RTX 5070 Ti OC
It is the lowest tier that holds 1440p Ultra High with ray tracing enabled and still leaves room for a high-refresh panel, which is where most F1 25 buyers land.

Quick picks
Pick | Card | Best for | Buy |
|---|---|---|---|
Best Overall | 1440p with ray tracing on | ||
Best Value | 1440p high refresh, effects off | ||
Best Premium | 4K, and path tracing at all | ||
Best Budget | 1080p maxed on raster | ||
Editor's Pick | 1080p with DLSS 4 and streaming |
Best Overall
- Card
- Best for
1440p with ray tracing on
- Buy
Best Value
- Card
- Best for
1440p high refresh, effects off
- Buy
Best Premium
- Card
- Best for
4K, and path tracing at all
- Buy
Best Budget
- Card
- Best for
1080p maxed on raster
- Buy
Editor's Pick
- Card
- Best for
1080p with DLSS 4 and streaming
- Buy
Specs at a glance
Card | Chip | VRAM | Memory bus | Board power | Target resolution |
|---|---|---|---|---|---|
RTX 5070 Ti | 16 GB GDDR7 | 256-bit | 300 W | 1440p ray tracing | |
RX 9070 XT | 16 GB GDDR6 | 256-bit | 304 W | 1440p rasterization | |
RTX 5080 | 16 GB GDDR7 | 256-bit | 360 W | 4K and path tracing | |
RX 9060 XT | 16 GB GDDR6 | 128-bit | 182 W | 1080p, entry 1440p | |
RTX 5060 Ti | 16 GB GDDR7 | 128-bit | 180 W | 1080p, entry 1440p |
- Chip
RTX 5070 Ti
- VRAM
16 GB GDDR7
- Memory bus
256-bit
- Board power
300 W
- Target resolution
1440p ray tracing
- Chip
RX 9070 XT
- VRAM
16 GB GDDR6
- Memory bus
256-bit
- Board power
304 W
- Target resolution
1440p rasterization
- Chip
RTX 5080
- VRAM
16 GB GDDR7
- Memory bus
256-bit
- Board power
360 W
- Target resolution
4K and path tracing
- Chip
RX 9060 XT
- VRAM
16 GB GDDR6
- Memory bus
128-bit
- Board power
182 W
- Target resolution
1080p, entry 1440p
- Chip
RTX 5060 Ti
- VRAM
16 GB GDDR7
- Memory bus
128-bit
- Board power
180 W
- Target resolution
1080p, entry 1440p
Benchmarks
Reviewer coverage of this title reports relative deltas more consistently than absolute frame rates across a full five-card field, so these charts are indexed rather than invented. Each one sets the losing card at 100 and shows the winner's margin in the same scenario.
Relative average frame rate on the standard rasterization preset, indexed to the RTX 5070 Ti at 100.
- 107 %
- 100 %
The same two cards with Ultra High ray tracing enabled, indexed to the RX 9070 XT at 100.
- 120 %
- 100 %
Relative average frame rate at native 1440p, indexed to the RX 9060 XT 16GB at 100. The gap closes to parity once Quality upscaling is enabled.
- 109 %
- 100 %
How we picked
The framework here is the decision fork, not a ladder. Rasterization, standard ray tracing, and path tracing are three separate performance classes in this game, and a card that is generous for one is inadequate for the next. Every pick below is anchored to a specific mode and resolution rather than to a price bracket.
Sixteen gigabytes is the floor across the board. In this exact title at 1440p, the 16 GB version of the RX 9060 XT runs roughly 50 percent ahead of the 8 GB card carrying the same name, and the 1% lows separate by more than the averages do. Two cards sharing a model number and differing on memory are not the same product, and cross-shopping them on price is the most expensive mistake available in this category.
Frame generation is treated as a smoothness multiplier, not a performance level. It turns 60 into 120 and 90 into 180. It does not turn 30 into 120, and it adds 10 to 25 ms of system latency, so competitive league racers should leave it off and buy the native frames instead. Any recommendation resting on a frame-gen headline number is a weaker card with arithmetic attached.
Performance figures are cited from published reviewer testing rather than re-run here, and where no reviewer covers a specific card in this title, the guide says so instead of estimating. The same approach shaped our Forza Horizon 6 GPU guide and the wider sim racing picks.
Best Overall: ASUS TUF RTX 5070 Ti OC
This is the card that sits on the right side of the fork. Ray tracing on, 1440p, high refresh, no asterisks.

Specs
Chip | RTX 5070 Ti |
VRAM | 16 GB GDDR7 |
Boost clock | 2452 MHz |
Slots | 3.125 |
TGP | 300 W |
Length | 12.1 in |
Power connector | 1x 16-pin (12V-2x6) |
Chip
RTX 5070 Ti
VRAM
16 GB GDDR7
Boost clock
2452 MHz
Slots
3.125
TGP
300 W
Length
12.1 in
Power connector
1x 16-pin (12V-2x6)
What it does well
F1 25 is one of the titles where Nvidia's ray tracing hardware advantage stops being academic. Switch the Ultra High preset on with ray tracing enabled at 1440p and the 5070 Ti pulls 20 to 24 percent clear of the RX 9070 XT, a card it loses to when the same settings run with effects off. Wet Spa at dusk, with reflections resolving properly on the racing line, is the scene this card was bought for.
The 16 GB pool matters more than the raw number suggests. Ray tracing and ray reconstruction both push memory hard, and this is the tier where an 8 GB card starts dropping textures instead of frames. DLSS 4 running the transformer model at Quality is close to free at 1440p, and it is the honest way to buy headroom rather than a way to paper over a card that cannot hold the resolution natively. Multi-Frame Gen stacks on top of that: from a native base in the high eighties it fills a 240 Hz panel during a single-player season, which is the one place the added latency costs you nothing.
What you give up
Turn ray tracing off and the verdict inverts. On the standard High rasterization preset at 1440p the 9070 XT leads by around 7 percent, which means a league racer who runs effects off is paying an Nvidia premium for a toggle they never touch. That is not a small caveat in a game where the competitive crowd runs low settings by choice.
Street pricing on this SKU has stayed well above its launch positioning, and the 3.125-slot cooler needs checking against compact mid-towers before you order. Path tracing is still not comfortable here at 1440p, so if Ultra Max is the reason you are shopping, this is not the tier.
Who it's for
The 1440p racer with a 165 Hz or 240 Hz panel who wants ray-traced reflections switched on, and who also runs Blender, Premiere, or anything else that leans on CUDA. If your rig does double duty, this is the pick that stops being a compromise.
Best Value: Sapphire Pulse RX 9070 XT
If your F1 25 settings screen has ray tracing set to off and it is going to stay there, this is the better card.

Specs
Chip | RX 9070 XT |
VRAM | 16 GB GDDR6 |
Boost clock | 2970 MHz |
Slots | 2.5 |
TBP | 304 W |
Length | 12.4 in |
Upscaler | FSR 4 |
Chip
RX 9070 XT
VRAM
16 GB GDDR6
Boost clock
2970 MHz
Slots
2.5
TBP
304 W
Length
12.4 in
Upscaler
FSR 4
What it does well
The Pulse wins the mode most F1 players spend their evenings in. On the High rasterization preset at 1440p it leads the RTX 5070 Ti by roughly 7 percent, and it does that while carrying the same 16 GB of memory at a lower street price. League racing rewards frame consistency and input latency over reflections, and this card delivers both at a tier below what the Nvidia equivalent costs.
FSR 4 has closed enough of the gap to count as a real buying lever on RDNA 4. Quality mode at 1440p holds up in motion, which is the only test that matters at 300 km/h. The Pulse cooler is also the practical one here at 2.5 slots and a shade over 12 inches, so it drops into cases the wider Nvidia partner cards fight with.
What you give up
The moment ray tracing goes on, this card loses and it loses badly. The same 1440p comparison that has it ahead on raster puts it 20 to 24 percent behind once Ultra High ray tracing is enabled. Path tracing is not a conversation. If there is any chance you want to see F1 25 at its visual ceiling, buy the other side of the fork.
There is no CUDA here, so GPU-accelerated creative work runs slower or not at all. RDNA 4 stock has also been thin since launch, which means the price you see varies more week to week than the Nvidia stack does.
Who it's for
The league racer or hotlapper on a pure gaming build, running 1440p at 144 Hz or above with effects turned down for consistency. Also the buyer who wants 16 GB without paying the Nvidia tax and knows they will never switch ray tracing on.
Best Premium: ASUS TUF RTX 5080 OC
The only pick here where Ultra Max is a setting you can leave enabled rather than a screenshot mode.

Specs
Chip | RTX 5080 |
VRAM | 16 GB GDDR7 |
Boost clock | 2640 MHz |
Slots | 3.6 |
TGP | 360 W |
Length | 13.0 in |
Ray reconstruction | Supported |
Chip
RTX 5080
VRAM
16 GB GDDR7
Boost clock
2640 MHz
Slots
3.6
TGP
360 W
Length
13.0 in
Ray reconstruction
Supported
What it does well
Codemasters names the RTX 5080 and the RTX 4080 Super as the cards needed to hold 60 fps at 1080p with path tracing and Quality upscaling. That is the published requirement, not an enthusiast benchmark, and it tells you exactly how expensive this rendering mode is. Path tracing costs roughly two to three times the load of standard ray tracing in this engine.
At 1440p with DLSS Quality and ray reconstruction, the 5080 is the realistic floor for a path-traced race weekend. Step down to standard ray tracing and it opens up 4K Ultra High comfortably, with MFG making 4K 120 reachable on a high-refresh 4K panel. For a buyer whose monitor is already 4K, this is the tier where the game stops asking you to choose.
What you give up
The gap between this card and the 5090 above it is wide, and the pricing does not reflect that gap. You are paying a large premium over the 5070 Ti for one rendering mode, in a game where the camera is moving fast enough that a lot of the path-traced detail never registers. Be honest with yourself about whether you will leave it on after the first three races.
Physically it is a lot of card. At 3.6 slots and 13 inches, buyers have flagged fitment problems in mid-towers that swallowed the previous generation without complaint. Measure before you order, and budget for a case with real clearance if yours is tight.
Who it's for
The 4K racer who wants Ultra High with ray tracing at native resolution, and the buyer who specifically wants to see what path tracing does to a night race and accepts what that costs.
Best Budget: ASRock Challenger RX 9060 XT 16GB
The cheapest card here that still ships 16 GB, which is the line that matters in this game.

Specs
Chip | RX 9060 XT |
VRAM | 16 GB GDDR6 |
Boost clock | 3290 MHz |
Memory bus | 128-bit |
Slots | 2 |
Cooling | Dual fan, zero-RPM idle |
Upscaler | FSR 4 |
Chip
RX 9060 XT
VRAM
16 GB GDDR6
Boost clock
3290 MHz
Memory bus
128-bit
Slots
2
Cooling
Dual fan, zero-RPM idle
Upscaler
FSR 4
What it does well
F1 25 maxed on rasterization is not a demanding game. This card clears 1080p Ultra High without drama and handles 1440p once FSR 4 Quality is on, which covers the majority of buyers who are shopping for this title in the first place. Two slots, dual fan, zero-RPM at idle, and it fits in essentially anything.
The memory configuration is the whole reason it is here rather than a cheaper sibling. Testing in this exact title at 1440p puts the 16 GB version around 50 percent ahead of the 8 GB card on average frames, with the 1% lows separated by even more than that. That is not a texture-quality footnote, it is the difference between a card that holds up and one that stutters.
What you give up
Ray tracing at 1440p is a compromise on this card rather than a setting you switch on and forget. The 128-bit memory bus limits how far it scales as resolution climbs, so 4K is out of scope regardless of what the VRAM number suggests.
Path tracing does not meaningfully exist here. If the reason you are reading a GPU guide for a racing game is that you saw a path-traced Monaco screenshot, this card will not get you there and no amount of upscaling changes that.
Who it's for
The 1080p racer on a first build, or the entry-1440p buyer who wants the game maxed on raster and has no interest in ray-traced puddles. Pair it with a 144 Hz 1080p panel and the money goes further than it would on a bigger card.
Editor's Pick: MSI Ventus 3X RTX 5060 Ti 16G
The mainstream Nvidia option, and the one to buy if your races end up on a stream.

Specs
Chip | RTX 5060 Ti |
VRAM | 16 GB GDDR7 |
Boost clock | 2617 MHz |
Memory bus | 128-bit |
Slots | 2.5 |
Cooling | Triple fan |
Upscaler | DLSS 4 with MFG |
Chip
RTX 5060 Ti
VRAM
16 GB GDDR7
Boost clock
2617 MHz
Memory bus
128-bit
Slots
2.5
Cooling
Triple fan
Upscaler
DLSS 4 with MFG
What it does well
At native 1440p Ultra High this card runs about 9 percent ahead of the RX 9060 XT 16GB, and its 1% lows stay ahead even in the scenarios where the averages converge. Turn Quality upscaling on and the two land level on average frames, which tells you the gap is real but narrow. DLSS 4 with MFG is the cheapest route in this lineup to a number that fills a high-refresh panel.
NVENC AV1 is the reason this sits at Editor's Pick rather than further down. If you stream league races to Twitch or YouTube, the encoder takes the load off the CPU in a way the AMD card does not match, and that changes the calculus for a card at this tier.
What you give up
It costs more than the 9060 XT for a lead that evaporates the moment upscaling comes on, and both cards share the same 128-bit bus constraint. If you do not stream and you do not care about DLSS specifically, the AMD card is the better use of the money.
Ray tracing at 1440p still needs upscaling to feel good here. This is a 1080p-first card that reaches into 1440p rather than a native 1440p card, and buying it as the latter leads to disappointment.
Who it's for
The buyer who wants the Nvidia feature stack at the mainstream tier, streams or records races, and plays at 1080p or 1440p with upscaling on.
Is path tracing worth it in a racing game?
Path tracing in F1 25 is the most visually complete version of the game and the least practical one. It carries roughly two to three times the cost of standard ray tracing, and the published requirement to hold 60 fps at 1080p with Quality upscaling is an RTX 5080 or an RTX 4080 Super. For 1440p you are into the top of the stack even with ray reconstruction helping.
The honest counterpoint is what a racing camera does with all that detail. You are moving at speed, the mirrors are small, and the reflections that path tracing renders correctly flash past in a fraction of a second. In a slow-paced single-player game the mode changes how the world feels. Here it changes how the replays look.
Which is a real reason to want it, just not the same reason as buying frames. If you race a season, capture replays, and enjoy the presentation side of the sport, the premium pick earns its keep. If you race a league on Tuesday nights, spend the difference on a faster panel and leave Ultra Max for the screenshots.
Bottom line
If you play at 1440p with ray tracing on, buy the ASUS TUF RTX 5070 Ti OC. If you race leagues with effects off, the Sapphire Pulse RX 9070 XT is faster for less. If your monitor is 4K or you want path tracing at all, the ASUS TUF RTX 5080 OC is the entry point and there is no cheaper route. On a first build at 1080p, the ASRock Challenger RX 9060 XT 16GB maxes the game on raster. Stream your races and the MSI Ventus 3X RTX 5060 Ti 16G is the one to take. Whatever you pick, take the 16 GB version.
FAQ
What GPU do you need for F1 25?
It depends entirely on which rendering mode you plan to leave switched on. Maxed rasterization runs at high frame rates across most of the current stack, so a 16 GB mainstream card like the ASRock Challenger RX 9060 XT 16GB covers 1080p comfortably. Standard ray tracing at 1440p moves the floor up to the ASUS TUF RTX 5070 Ti OC. Path tracing is a different question again, and the answer there is an RTX 5080 class card.
Does F1 25 need ray tracing to look good?
No. The rasterized Ultra High preset is a good-looking game on its own, and a large share of the competitive crowd runs settings below that for frame consistency. Ray tracing changes reflections and shadows in ways that read best on wet circuits and night races. If you race in a league and care about input latency more than puddles, leaving it off is a defensible choice rather than a compromise.
What GPU do you need for path tracing in F1 25?
The published requirement is an RTX 5080 or RTX 4080 Super to hold 60 fps at 1080p with Quality upscaling. Path tracing carries roughly two to three times the load of standard ray tracing in this engine, so 1440p pushes you toward the very top of the stack even with DLSS and ray reconstruction helping. Treat it as a showcase mode rather than a target you build around.
Is 8 GB of VRAM enough for F1 25?
Not at the settings most buyers want. Testing at 1440p in this title puts a 16 GB RX 9060 XT around 50 percent ahead of the 8 GB version of the same chip on average frames, with 1% lows further apart still. Every pick in this guide ships 16 GB for that reason. If two cards share a name and differ only on memory, the memory is the product difference that matters.
What GPU do you need for 240 Hz in F1 25?
At 1080p with effects off, most of the mainstream stack gets close on rasterization alone. At 1440p you want the Sapphire Pulse RX 9070 XT or the ASUS TUF RTX 5070 Ti OC as your floor. Be careful with frame generation claims here. Frame gen turns 60 into 120 and 90 into 180, but it never turns 30 into 120, and it adds 10 to 25 ms of system latency. For league racing, turn it off and buy the native frames instead.
Is the RX 9070 XT or the RTX 5070 Ti better for F1 25?
Both, depending on one toggle. On the High rasterization preset at 1440p the 9070 XT leads by around 7 percent. Enable Ultra High ray tracing and the 5070 Ti leads by 20 to 24 percent. Pick the card that wins the mode you play in, and if you also do creative work that touches CUDA, that settles it for the Nvidia card.
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