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Best GPUs for GTA 6 on PC (2026): Picks and Predicted Specs
GTA 6 reaches PS5 and Xbox Series X|S on November 19, 2026, and Rockstar has not announced a PC version or any PC requirements. So any GPU advice for it is a forecast. Ours is built on two things you can check: what Digital Foundry measured on PS5, and how Rockstar's RAGE engine has run on PC in Red Dead Redemption 2 and GTA V Enhanced.
That evidence points to three costs: ray-traced lighting you cannot turn off, a city that loads the CPU, and texture budgets that make 16 GB of VRAM the safe floor. The five picks below follow from those costs, and every frame-rate figure for GTA 6 itself is labeled as our estimate.
Our top pick: MSI RTX 5070 Ti Ventus 3X OC
The RTX 5070 Ti is the card we would buy today for a GTA 6 PC. Digital Foundry found that ray-traced global illumination is part of the game's base lighting on console, so ray tracing speed is not optional here the way it is in most games. The 5070 Ti pairs strong RT with DLSS 4 and 16 GB of VRAM, and in Red Dead Redemption 2 at 4K maximum settings it ran within about 10% of the RTX 5080 in BabelTechReviews' testing. That small gap is why it beats the 5080 for most buyers.

Quick picks
Pick | Card | Best for | Buy |
|---|---|---|---|
Best Overall | 1440p high with ray tracing, 4K with DLSS | ||
Best Value | 1440p high, ray tracing at moderate settings | ||
Best Premium | 4K with DLSS and full ray tracing | ||
Best Budget | 1080p high, 1440p with DLSS | ||
Editor's Pick | 1440p high on a 650 W power supply |
Best Overall
- Card
- Best for
1440p high with ray tracing, 4K with DLSS
- Buy
Best Value
- Card
- Best for
1440p high, ray tracing at moderate settings
- Buy
Best Premium
- Card
- Best for
4K with DLSS and full ray tracing
- Buy
Best Budget
- Card
- Best for
1080p high, 1440p with DLSS
- Buy
Editor's Pick
- Card
- Best for
1440p high on a 650 W power supply
- Buy
Specs at a glance
Card | VRAM | Board power | Upscaler | Our GTA 6 PC target (estimate) |
|---|---|---|---|---|
16 GB GDDR7 | 300 W | DLSS 4 | 1440p high with RT, 60+ fps | |
16 GB GDDR6 | 304 W | FSR 4 | 1440p high, 60 fps | |
16 GB GDDR7 | 360 W | DLSS 4 | 4K with DLSS, 60 fps | |
16 GB GDDR7 | 180 W | DLSS 4 | 1080p high, 60 fps with DLSS | |
16 GB GDDR6 | 220 W | FSR 4 | 1440p medium to high, 60 fps |
- VRAM
16 GB GDDR7
- Board power
300 W
- Upscaler
DLSS 4
- Our GTA 6 PC target (estimate)
1440p high with RT, 60+ fps
- VRAM
16 GB GDDR6
- Board power
304 W
- Upscaler
FSR 4
- Our GTA 6 PC target (estimate)
1440p high, 60 fps
- VRAM
16 GB GDDR7
- Board power
360 W
- Upscaler
DLSS 4
- Our GTA 6 PC target (estimate)
4K with DLSS, 60 fps
- VRAM
16 GB GDDR7
- Board power
180 W
- Upscaler
DLSS 4
- Our GTA 6 PC target (estimate)
1080p high, 60 fps with DLSS
- VRAM
16 GB GDDR6
- Board power
220 W
- Upscaler
FSR 4
- Our GTA 6 PC target (estimate)
1440p medium to high, 60 fps
Benchmarks
There are no GTA 6 PC benchmarks, and any site that shows you GTA 6 frame rates for specific cards is guessing. What does exist is measured data from Rockstar's own engine on PC. Red Dead Redemption 2 is the closest relative: an open world on RAGE with dense foliage, volumetric lighting and heavy shadows. The tables below are RDR2 results from BabelTechReviews, labeled by chip.
Average FPS from one test bench in BabelTechReviews' RX 9070 GRE review. Measured in RDR2, not GTA 6.
- 70 FPS
- 93 FPS
- 97 FPS
- 108 FPS
Average FPS from BabelTechReviews' individual card reviews. Test dates and drivers differ between rows.
- 39.7 FPS
- 70.6 FPS
- 72.3 FPS
- 79.8 FPS
Two patterns matter. First, RAGE has run well on Radeon in raster: the RX 9070 XT leads the RTX 5070 Ti at 1440p in RDR2. Second, the jump from the 5070 Ti to the 5080 is small in this engine, about 10% at 4K. RDR2 has no ray tracing, though, and GTA 6 does, which is where GeForce cards usually pull ahead.
GTA V Enhanced, Rockstar's 2025 RAGE update with ray-traced global illumination, reflections and shadows, is the closest look at how the engine handles RT on PC. In GameGPU's test at maximum settings with full RT, the RTX 5090 averaged 57 fps at 4K against 56 for the RTX 4090, a sign that something other than the GPU sets the ceiling there. GameGPU found 60 fps averages at 1080p from an RTX 5060 Ti or RX 7700 XT, and at 1440p from an RTX 4070 or RX 7900 XT. Treat all of this as engine history, not as a GTA 6 forecast on its own.
What limits GTA 6 on PC
Ray-traced lighting is the baseline, not an extra. Digital Foundry's analysis of the second trailer found ray-traced global illumination is core to how GTA 6 is lit, to the point that it "can't get rid of it" on console, along with RT reflections. A PC version may offer a fallback, but Rockstar built the art around RT, so we weighted RT performance more than we would for most open-world games.
The CPU is the second limit, maybe the first. The same analysis put the base PS5 at native 1440p with a spatial upscale to 4K, at 30 fps, and called 60 fps on console "extremely unlikely" because crowds and traffic in Vice City load the CPU as hard as the GPU. Notebookcheck's summary notes Digital Foundry expects only a high-end Ryzen X3D chip to hold 60 fps on PC. GTA V Enhanced showed the same trait: Digital Foundry found its RTGI "heavily loads the CPU", and a Ryzen 5 3600 fell below 50 fps with it on.
VRAM needs headroom. GTA V Enhanced used about 7 GB at 1080p and 1440p and 9 to 10 GB at 4K with full RT in GameGPU's test. GTA 6 is a generation newer with a denser map, so we expect it to need more. Every pick here has 16 GB; we left 8 GB and 12 GB cards out.
GTA 6 PC system requirements
Rockstar has published no PC requirements for GTA 6, and has not confirmed a PC version. Spec sheets that circulate on social media are fabricated. On timing, GamesBeat reported in October 2026, citing four unnamed sources, that a PC release is planned for the first quarter of 2027; Rockstar did not comment. Rockstar's own history runs longer: GTA V reached PC 19 months after its console launch, and Red Dead Redemption 2 about 13 months after.
For a baseline, the official GTA V Enhanced requirements ask for a GTX 1630 or RX 6400 at minimum and an RTX 3060 or RX 6600 XT, a Core i5-9600K or Ryzen 5 3600, and 16 GB of RAM as recommended. GTA 6 starts from a console target of native 1440p at 30 fps with RT always on, which is far above that. Our estimate of where a PC version lands:
Tier (our estimate) | Target | GPU | CPU | RAM and storage |
|---|---|---|---|---|
Minimum | 1080p, 30 to 60 fps with upscaling | RTX 4060 or RX 7600 class, 8 GB at reduced textures | 6-core Ryzen 5 7600 or Core i5-13400 class | 16 GB, SSD |
Recommended | 1080p high, 60 fps | RTX 5060 Ti 16GB or RX 9060 XT 16GB | 8-core Ryzen 7 7700 class | 32 GB, NVMe SSD |
High | 1440p high with RT, 60 fps | RTX 5070 Ti, RX 9070 XT or RX 9070 | 8-core, X3D preferred | 32 GB, NVMe SSD |
Ultra | 4K with RT and upscaling, 60 fps | RTX 5080 or faster | Ryzen 7 9800X3D class | 32 GB, NVMe SSD |
Minimum
- Target
1080p, 30 to 60 fps with upscaling
- GPU
RTX 4060 or RX 7600 class, 8 GB at reduced textures
- CPU
6-core Ryzen 5 7600 or Core i5-13400 class
- RAM and storage
16 GB, SSD
Recommended
- Target
1080p high, 60 fps
- GPU
RTX 5060 Ti 16GB or RX 9060 XT 16GB
- CPU
8-core Ryzen 7 7700 class
- RAM and storage
32 GB, NVMe SSD
High
- Target
1440p high with RT, 60 fps
- GPU
RTX 5070 Ti, RX 9070 XT or RX 9070
- CPU
8-core, X3D preferred
- RAM and storage
32 GB, NVMe SSD
Ultra
- Target
4K with RT and upscaling, 60 fps
- GPU
RTX 5080 or faster
- CPU
Ryzen 7 9800X3D class
- RAM and storage
32 GB, NVMe SSD
These rows are our predictions, built from the console target and RAGE's PC history, and they will change the day Rockstar publishes real numbers. The CPU column is the one we hold with the most confidence: a city that strains the PS5's eight Zen 2 cores will strain a six-core desktop chip too. If you are planning a full build around GTA 6, our Ryzen 7 9700X vs 9800X3D comparison covers the X3D question, and best CPUs for gaming covers the rest.
How we picked
We started from the console analysis, not from a generic GPU ladder. A game that ships at 30 fps on PS5 with RT lighting baked in needs, on PC, a card roughly two to three times the PS5's GPU to reach 60 fps at similar settings, plus a faster CPU, by our rough estimate. That ruled out every 8 GB card and anything without solid RT.
Next we checked how each candidate runs in RAGE today, using RDR2 and GTA V Enhanced results from BabelTechReviews, GameGPU and TechSpot, which found the 5070 Ti and 9070 XT both hit GTA V Enhanced's roughly 160 fps engine cap at 1440p Very High. Then we priced each tier against the step above it. The RTX 5090 is out: it buys about 1 fps over the 4090 in GTA V Enhanced at 4K, and paying flagship money for a game with no PC date makes little sense.
Card makers follow our AIB rules where listings allowed: three fans on every card above 250 W, two fans minimum, and no bottom-rung coolers. Compare the two Radeon picks in RX 9070 vs RX 9070 XT and the two top GeForce picks in RTX 5070 Ti vs RTX 5080.
Best Overall: MSI RTX 5070 Ti Ventus 3X OC
Our pick for most GTA 6 PC builds: strong ray tracing, DLSS 4 and 16 GB of GDDR7, at a price well below the 5080.

Specs
Chip | GeForce RTX 5070 Ti (Blackwell, 8,960 CUDA cores) |
VRAM | 16 GB GDDR7, 256-bit |
Boost clock | 2497 MHz (MSI listing) |
Board power | 300 W (NVIDIA reference) |
Power connector | 1x 16-pin (12V-2x6) |
Upscaling | DLSS 4 Super Resolution and Multi Frame Generation |
Cooler | Three fans |
Chip
GeForce RTX 5070 Ti (Blackwell, 8,960 CUDA cores)
VRAM
16 GB GDDR7, 256-bit
Boost clock
2497 MHz (MSI listing)
Board power
300 W (NVIDIA reference)
Power connector
1x 16-pin (12V-2x6)
Upscaling
DLSS 4 Super Resolution and Multi Frame Generation
Cooler
Three fans
What it does well
GTA 6 is lit with ray-traced global illumination by design, and this is where the 5070 Ti earns its slot over the Radeon picks. NVIDIA's RT hardware has generally led AMD's in RT-heavy games, and if a PC version keeps the console's RT baseline, that lead shows up in every scene rather than only in reflections.
DLSS is the other half. Rockstar shipped DLSS in GTA V Enhanced, so DLSS support in a GTA 6 PC port is a fair bet, and DLSS 4's transformer model holds up well at 1440p Quality mode. In RDR2 the 5070 Ti averaged 72.3 fps at 4K maximum settings, which puts 1440p high with RT and DLSS in reach for a game that is heavier, by our estimate.
What you give up
In raster-only RAGE workloads it trails the RX 9070 XT: 97 fps against 108 at RDR2 1440p Ultra in BabelTechReviews' test. If GTA 6 on PC lets you switch RT off fully, the Radeon pick closes the gap and then some.
The MSI Ventus 3X is the plain version of this card. It runs louder under load than MSI's Gaming Trio, and it uses the 16-pin connector, so seat the plug fully and route the cable without a tight bend near the socket.
Who it's for
Buyers with a 1440p high-refresh monitor who want RT on, and 4K players happy to run DLSS Performance. Our monitor picks for GTA 6 and monitors for the RTX 5070 Ti pair with it.
Best Value: XFX Swift RX 9070 XT
The strongest raster card per dollar in RAGE, and the right buy if you will trade some ray tracing for frames.

Specs
Chip | Radeon RX 9070 XT (RDNA 4, 64 compute units) |
VRAM | 16 GB GDDR6, 256-bit |
Boost clock | Up to 2970 MHz (AMD reference) |
Board power | 304 W (AMD reference) |
Upscaling | FSR 4 where a game supports it |
Cooler | Three fans |
Model | RX-97TSWF3BA |
Chip
Radeon RX 9070 XT (RDNA 4, 64 compute units)
VRAM
16 GB GDDR6, 256-bit
Boost clock
Up to 2970 MHz (AMD reference)
Board power
304 W (AMD reference)
Upscaling
FSR 4 where a game supports it
Cooler
Three fans
Model
RX-97TSWF3BA
What it does well
RDR2 has long favored Radeon, and the RX 9070 XT continues that: 108 fps at 1440p Ultra in BabelTechReviews' test, ahead of the 5070 Ti's 97, and 70.6 fps at 4K maximum settings against 72.3. Since a GTA 6 PC port will share much of that engine's rendering, we expect the 9070 XT to stay close to the 5070 Ti whenever ray tracing is set to medium or lower.
It also has the same 16 GB of VRAM on a 256-bit bus, so texture settings will not be what holds it back. The XFX Swift cooler uses three fans, which matters on a 304 W card.
What you give up
Ray tracing is the trade. RDNA 4 closed much of the gap with NVIDIA, but heavy RT still costs Radeon more, and GTA 6 leans on RT by default. Expect to run RT one notch lower than on the 5070 Ti for the same frame rate, by our estimate.
FSR 4 support in a GTA 6 PC version is unknown. GTA V Enhanced shipped with FSR options, but whether Rockstar adds FSR 4 is not confirmed, and the older FSR versions look softer than DLSS at 1440p.
Who it's for
1440p players who care more about a locked 60 fps at high settings than about maxed ray tracing, and anyone who wants 16 GB on a 256-bit bus for less than the 5070 Ti.
Best Premium: MSI RTX 5080 Ventus 3X OC
The card for 4K with ray tracing. Only buy it if your monitor is 4K; at 1440p the 5070 Ti does nearly the same job.

Specs
Chip | GeForce RTX 5080 (Blackwell, 10,752 CUDA cores) |
VRAM | 16 GB GDDR7 at 30 Gbps, 256-bit |
Boost clock | 2640 MHz (MSI listing) |
Board power | 360 W (NVIDIA reference) |
Power connector | 1x 16-pin (12V-2x6) |
Upscaling | DLSS 4 Super Resolution and Multi Frame Generation |
Cooler | Three fans |
Chip
GeForce RTX 5080 (Blackwell, 10,752 CUDA cores)
VRAM
16 GB GDDR7 at 30 Gbps, 256-bit
Boost clock
2640 MHz (MSI listing)
Board power
360 W (NVIDIA reference)
Power connector
1x 16-pin (12V-2x6)
Upscaling
DLSS 4 Super Resolution and Multi Frame Generation
Cooler
Three fans
What it does well
It is the fastest card here: 79.8 fps in RDR2 at 4K maximum settings in BabelTechReviews' testing, and NVIDIA's best RT below the 5090. With DLSS 4 Performance mode at 4K, which renders internally near 1080p, it has the margin to keep RT on and still target 60 fps in a GTA 6 port, by our estimate.
The 30 Gbps GDDR7 gives it the most memory bandwidth of the 16 GB cards, which helps at 4K where texture streaming and RT both pull on memory.
What you give up
The gain over the 5070 Ti is small for the price. In RDR2 at 4K it was about 10% faster, and that gap will not turn a 50 fps scene into 60. It does not fix a CPU limit either: if Vice City's crowds cap your processor, a faster GPU sits idle.
It draws 360 W through the 16-pin connector. Plan for a quality 850 W power supply, and check case length before you order the triple-fan Ventus.
Who it's for
4K TV and monitor owners who want RT at high settings and already have a fast 8-core CPU. Everyone else gets more value from the 5070 Ti and a better CPU.
Best Budget: PNY RTX 5060 Ti 16GB OC
The least you should spend for GTA 6 on PC, and the reason it has to be the 16 GB version.

Specs
Chip | GeForce RTX 5060 Ti (Blackwell, 4,608 CUDA cores) |
VRAM | 16 GB GDDR7, 128-bit |
Boost clock | 2692 MHz (PNY listing) |
Board power | 180 W (NVIDIA reference) |
Interface | PCIe 5.0 x8 |
Size | 2-slot, dual fan, SFF-Ready (PNY listing) |
Upscaling | DLSS 4 Super Resolution and Multi Frame Generation |
Chip
GeForce RTX 5060 Ti (Blackwell, 4,608 CUDA cores)
VRAM
16 GB GDDR7, 128-bit
Boost clock
2692 MHz (PNY listing)
Board power
180 W (NVIDIA reference)
Interface
PCIe 5.0 x8
Size
2-slot, dual fan, SFF-Ready (PNY listing)
Upscaling
DLSS 4 Super Resolution and Multi Frame Generation
What it does well
16 GB of VRAM is why this card is here. The 8 GB RTX 5060 Ti shares the name and most of the specs, but a 2027 RAGE game with RT lighting will push past 8 GB at high textures, by our estimate. GTA V Enhanced already used about 7 GB at 1080p.
In GameGPU's GTA V Enhanced test with full RT, an RTX 5060 Ti was one of the cards that reached a 60 fps average at 1080p. In RDR2 at 1440p Ultra it averaged 70 fps. Add DLSS 4 and a GTA 6 PC version at 1080p high, 60 fps, looks reachable, by our estimate. The PNY card is a 2-slot, dual-fan design at 180 W, so it fits small cases and modest power supplies.
What you give up
It is a 1080p card first. At 4K in RDR2 it managed 39.7 fps at maximum settings, so treat 1440p as a DLSS Quality target and 4K as out of reach for GTA 6.
The 128-bit bus and PCIe 5.0 x8 link are narrow. On an older PCIe 3.0 board, the x8 link can cost some performance when VRAM fills.
Who it's for
1080p players and first-time builders who want a card that will still run GTA 6 at sensible settings. Check the listing says 16GB before you buy. Our 1080p GPU guide covers more options at this tier.
Editor's Pick: XFX Swift RX 9070 OC
Our pick for an existing PC on a 650 W supply: most of the 9070 XT's RAGE performance at 220 W.

Specs
Chip | Radeon RX 9070 (RDNA 4, 56 compute units) |
VRAM | 16 GB GDDR6, 256-bit |
Boost clock | Up to 2520 MHz (AMD reference) |
Board power | 220 W (AMD reference) |
Upscaling | FSR 4 where a game supports it |
Cooler | Three 90 mm fans |
Model | RX-97SWFT3BA |
Chip
Radeon RX 9070 (RDNA 4, 56 compute units)
VRAM
16 GB GDDR6, 256-bit
Boost clock
Up to 2520 MHz (AMD reference)
Board power
220 W (AMD reference)
Upscaling
FSR 4 where a game supports it
Cooler
Three 90 mm fans
Model
RX-97SWFT3BA
What it does well
Many GTA 6 upgrades will go into a PC that is already built, with a 650 W power supply that a 300 W card would push to its limit. The RX 9070 runs at 220 W of board power, 84 W less than the 9070 XT, and still averaged 93 fps in RDR2 at 1440p Ultra in BabelTechReviews' test, close to the RTX 5070 Ti's 97 in the same run.
It keeps the full 16 GB on a 256-bit bus, so it has the same texture headroom as the bigger Radeon. Lower power also means less heat in a compact case.
What you give up
It is about 14% behind the 9070 XT in that RDR2 test, and it carries the same RT and FSR 4 questions. If your power supply can take a 300 W card, the XT is the better use of the money; the price gap between the two is small on current listings.
The XFX Swift is a long triple-fan card despite the lower power, so measure your case before you order.
Who it's for
Owners of a prebuilt or older build with a 650 W supply and a 1440p monitor, who want to drop in one card for GTA 6 and leave the rest alone.
Bottom line
For most GTA 6 PC builds, buy the RTX 5070 Ti: its ray tracing matches a game lit by RT, and the 5080 adds only about 10% in Rockstar's engine. Choose the RX 9070 XT if you value raster frames over RT, the RTX 5080 only for 4K, and the 16 GB RTX 5060 Ti if you play at 1080p.
Two cautions. The PC version has no date, so buy now only if you will use the card before it arrives. And put money into the CPU: Digital Foundry's work suggests GTA 6 will be one of the few games where an 8-core X3D chip matters as much as the GPU. If you would rather buy a whole system, see our GTA 6 prebuilt picks or GTA 6 laptops.
FAQ
Has Rockstar released GTA 6 PC system requirements?
No. As of November 2026, Rockstar has announced GTA 6 only for PS5 and Xbox Series X|S, with a November 19, 2026 release, and has published no PC requirements. Any spec sheet you see with exact CPU and GPU models is made up. The requirements table on this page is our own estimate, built from the console version's 1440p, 30 fps target and from how Rockstar's RAGE engine runs on PC in Red Dead Redemption 2 and GTA V Enhanced. We will update it when Rockstar publishes real numbers.
When will GTA 6 come out on PC?
There is no official date. GamesBeat reported in October 2026, citing four anonymous sources, that a PC release is planned for the first quarter of 2027, and Rockstar declined to comment. History suggests caution: GTA V came to PC 19 months after its console launch, and Red Dead Redemption 2 about 13 months after. A PC release somewhere in 2027 is a fair expectation, but plan around a later date unless Rockstar confirms one.
How much VRAM will GTA 6 need on PC?
We expect 12 GB to be the practical minimum for high textures and 16 GB to be the comfortable amount, which is why every pick here has 16 GB. That is an estimate. The measured reference point is GTA V Enhanced, which used about 7 GB at 1080p and 1440p and 9 to 10 GB at 4K with full ray tracing in GameGPU's test. GTA 6 has a denser world and RT lighting by default, so it should need more. Our VRAM guide covers the general case.
Will an RTX 3070 or RX 6700 XT run GTA 6?
Probably, at 1080p with reduced settings and upscaling, but it will be tight. The RTX 3070's 8 GB of VRAM is the weak point: expect to lower textures to stay within it. The RX 6700 XT has 12 GB but much weaker ray tracing, which matters if a PC version keeps the console's RT lighting. In GameGPU's GTA V Enhanced test with full RT, an RX 6700 XT was among the cards that reached only about a 25 fps average at 1080p. Both cards are worth keeping until real PC requirements arrive, then upgrading if needed.
Does GTA 6 need a fast CPU?
Very likely. Digital Foundry's analysis of the console version found that dense crowds and traffic load the CPU as much as the GPU, and that 60 fps on PS5 is unlikely partly for that reason. It expects only a high-end Ryzen X3D chip to hold 60 fps on PC. GTA V Enhanced showed the same pattern, with ray-traced lighting adding CPU load. For a GTA 6 build we would pair any of these GPUs with at least an 8-core CPU, and favor a Ryzen 7 9800X3D at the high end.
Should I buy a GPU now or wait for the GTA 6 PC release?
Buy now only if you will use the card in other games first. A PC version is at least several months away, and graphics card prices are high in late 2026 because of a memory shortage, so waiting may also bring better prices. If you do buy now, a 16 GB card from this list is the safe choice, because the requirements are unknown and VRAM is the one spec you cannot upgrade later. Watch for Rockstar's PC announcement, which should come with official requirements.
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